A two-person, art and design team based in Oakland, California.
  • 1 Inkjet printer
  • 2 Ink resevoir
  • 3 Paper cutter
  • 4 Needle/Thread
  • 5 Bone scorer
  • 6 Squeegee
  • 7 Inks
  • 8 Silk screen

PRINT MEDIA

When we're making a book or 2D art work these days we have to wonder if there's any benefit to putting it out in print as opposed to making it exclusively digital. We always come to the conclusion that a printed work can be self-contained and holistic in ways that are still impossible to emulate with digital media. This makes print especially valuable as a medium for art.
  • 1 Keyboard/Mouse
  • 2 Tablet
  • 3 Monitor
  • 4 Motion cap. dots
  • 5 Mobile phone
  • 6 Sound equip.
  • 7 USB drive
  • 8 Television

NEW MEDIA

The internet has made media sharing a big part of the way people communicate on a daily basis. A side effect of this is that there is now a massive infrastructure that can be used to distribute art to a lot of people. It's an idea that's been around for a while, but we think it's just as exciting as ever and it motivates us to continue experimenting with new digital tools and processes.
  • 1 Map
  • 2 Camera
  • 3 Notebook
  • 4 Pencil/Eraser
  • 5 Library
  • 6 Dowsing rod
  • 7 Tracing paper
  • 8 Clay

WORLD

BUILDING

It's important to us that our work creates a complete impression of the things we value as artists. We've found that one of the best ways to ensure that this happens is by thinking about our finished works as being artifacts rather than products. To us, an artifact comes from somewhere very specific, and it has dust on it.
  • 1 Glove
  • 2 Mask
  • 3 Electrodes
  • 4 Fixative
  • 5 Harness
  • 6 Bean gel
  • 7 Computer
  • 8 Nav bean
  • 9 Boots

VIRTUAL

REALITY

Since VR can act as a container for nearly any other art form it's completely up to the artist to either hybridize existing forms or invent new ones entirely. Development on our first VR production started in the Fall of 2014. It's called RETREAT and it's a game.